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CHEST SYSTEM

Tech Stack: Unity2D, C#

⚙️ Features:

  • Chest Costs: Each chest has a price, and the system checks if you have enough COINS or GEMS to unlock it.

  • Unlock Queue: Chests automatically queue up for unlocking, and the next one unlocks when the timer hits zero.

  • Instant Unlock: You can use GEMS to instantly unlock a chest without waiting for the timer.

  • Undo Option: Spent GEMS by mistake? The Undo button lets you revert that action!

 Design Patterns Used :                 

01.

ScriptableObjects

Used for configuring different chest types (Common, Rare, Legendary).

02.

MVC Pattern

Structured the system using the MVC design pattern.

03.

State Pattern

Created a custom state machine to manage chest states (LOCKED, QUEUED, UNLOCKING, OPEN).

04.

Command Pattern

Implemented an Undo feature using a Command Invoker.

05.

Service Locator

Integrated services like ChestService and AudioService through a Service Locator for efficient communication.

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