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MineSweepery

Tech Stack: Unity2D, C#

⚙️ Features:

  • Customizable Grid

    • Players can set rows, columns, and mines for a unique grid setup.

  • Dynamic UI

    • In-Game UI: For gameplay interactions.

    • Grid Setter UI: Configure grid dimensions and mine count.

    • Lobby UI: Start or restart the game.

  • Interactive Mechanics

    • Flag suspected mines with a marking system.

  • Sound Integration

    • Interactive feedback with a sound service.

  • Separation of Concerns

    • Board Manager: Handles grid and input.

    • Grid Spawner: Creates the grid.

    • Bomb Spawner: Manages mine placement.

    • Win Condition Manager: Validates victory conditions.

Screenshot 2024-12-03 203247.png

 Design Patterns Used :                 

01.

MVC Pattern

  • The game's core architecture is based on the MVC pattern:

    • Model: Manages the game logic and state, like grid configuration and mine placement.

    • View: Updates the UI components and reflects the game's current state.

    • Controller: Handles user inputs and connects the Model and View, ensuring clear separation of concerns.

02.

Service Locator

Centralized access to services like grid creation, sound, and game state management without tightly coupling components.

03.

Observer Pattern

  • Used for managing start, end, and pause game scenarios.
  • Ensures UI elements react dynamically to game state changes.
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